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Wielders of the Essence: Essence, Upgrades & Synergies

Quick answer

In Demo builds 0.29.0 and 0.32.0, upgrading I Settlement costs 500 gold, 10 wood and 10 stone. It unlocks two troop slots, two spell slots and access to stronger upgrades.

How the combat and town loop works

In Wielders of the Essence, you control a Wielder, bring troops into combat and cast spells against enemy hordes. Runs earn resources for the Settlement. Building up the town unlocks options for later runs, including troops, spells and skills.

A defeat can still lead back into town progression. Returning to the Settlement and investing in buildings is part of the loop, rather than a reward reserved only for a winning run.

Troops, Essence and spell speed

Troops provide Essence. More Essence makes spells cast faster. Essence is connected to spell schools, so your troop choices influence the spells your build can support.

Hunters provide Destruction Essence. This makes them a concrete example of the link between troops and spellcasting: troops do more than attack enemies themselves.

System Its role
Wielder The character you control
Troops Fight alongside you and provide Essence
Essence Supports spell schools and casting speed
Spells Add magical attacks and effects to your run
Settlement Unlocks and improves options between runs
The Dormant One / Egg Grows through experience

Unlock two troop and two spell slots

In Demo builds 0.29.0 and 0.32.0, the upgrade from I Settlement costs:

Resource Cost
Gold 500
Wood 10
Stone 10

For a town that has this upgrade available:

  1. Approach the Settlement building and select its upgrade option.
  2. Check that the panel is labelled I Settlement, then spend 500 gold, 10 wood and 10 stone.
  3. Continue through The Dormant One’s dialogue.
  4. The New slots unlocked! message confirms that you can bring two troops and two spells into battle and purchase stronger troop and spell upgrades.

The Settlement upgrade uses gold, wood and stone. Egg growth uses experience. You need access to this building upgrade in your town before following these steps.

Egg experience

The Dormant One explains that experience feeds the Egg’s strength. In the 0.32.0 Demo, the Tier 1 — Restored Egg panel shows 100 for the next tier, with zero stashed in that state.

Treat the Egg’s experience requirement and the Settlement’s building resources as separate progression costs. The 100 shown on that panel is the next-tier value for that state, not a cost for every Egg level.

Eth’dra synergies

A troop and a compatible skill or spell can unlock a synergy. Two examples are Diligent Study and Borrowed Edge.

Diligent Study — Learning

In Demo 0.29.0, taking Tier 2 Learning with Eth’dra triggers Diligent Study. Its effect lets Eth’dra periodically drop XP as they fight.

The Learning choice is a skill card with a +20% XP Multiplier. That card bonus and the synergy’s periodic XP drops are different effects.

Borrowed Edge — Arcane Spear

In Demo 0.32.0, taking Tier 2 Arcane Spear with Eth’dra triggers Borrowed Edge. Eth’dra’s projectiles gain extra Pierce.

The character is Level 5 during this choice, while the spell card is Tier 2. Character level and card tier are different measures. Older mentions of a level-3 Arcane Spear should not replace the Tier 2 choice shown in this build.

Synergy Combination shown Effect Demo build
Diligent Study Eth’dra + Tier 2 Learning Periodic XP drops while fighting 0.29.0
Borrowed Edge Eth’dra + Tier 2 Arcane Spear Extra Pierce for Eth’dra projectiles 0.32.0

These are two combinations to look for when choosing upgrades. The tier conditions above apply to the Demo builds listed in the table; the descriptions do not give an XP-drop interval or a numerical Pierce bonus.

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